Poker Rules
(1) PROPER BEHAVIOR
CONDUCT CODE
Management will attempt to maintain a pleasant environment for
our customers and employees, but is not responsible for the conduct
of any player. We have established a code of conduct, and may
deny the use of our cardroom to anyone who violates it. The following
is not permitted:
- Collusion with another player or any other form of cheating.
- Verbally or physically threatening any patron or employee.
- Using profanity or obscene language.
- Creating a disturbance by arguing, shouting, or making excessive
noise.
- Throwing, tearing, bending, or crumpling cards.
- Destroying or defacing property.
- Using an illegal substance.
- Carrying a weapon.
POKER ETIQUETTE
The following actions are improper, and grounds for warning, suspending,
or barring a violator:
- Deliberately acting out of turn.
- Deliberately splashing chips into the pot.
- Agreeing to check a hand out when a third player is all-in.
- Reading a hand for another player at showdown before it has
been placed face-up on the table.
- Telling anyone to turn a hand face-up at the showdown.
- Revealing the contents of a live hand in a multi-handed pot
before the betting is complete.
- Needlessly stalling the action of a game.
- Deliberately discarding hands away from the muck. Cards should
be released in a low line of flight, at a moderate rate of speed
(not at the dealer's hands or chip-rack).
- Stacking chips in a manner that interferes with dealing or viewing
cards.
- Making statements or taking action that could unfairly influence
the course of play, whether or not the offender is involved in
the pot.
TOBACCO USE
(These rules are for an establishment that does not completely
bar smoking.)
- The seat on each side of the dealer is a nonsmoking seat.
- Cigar or pipe smoking is not allowed in the cardroom.
- Smoking by a guest or spectator is not allowed.
(2) HOUSE POLICIES
DECISIONMAKING
1. Management reserves the right to make decisions in the spirit
of fairness, even if a strict interpretation of the rules may
indicate a different ruling.
2. Decisions of the shift supervisor are final.
3. The proper time to draw attention to an error or irregularity
is when it occurs or is first noticed. Any delay may affect the
ruling.
4. If an incorrect rule interpretation or decision by an employee
is made in good faith, the establishment has no liability.
5. A ruling may be made regarding a pot if it has been requested
before the next deal starts (or before the game either ends or
changes to another table). Otherwise, the result of a deal must
stand. The first riffle of the shuffle marks the start for a deal.
6. If a pot has been incorrectly awarded and mingled with chips
that were not in the pot, but the time limit for a ruling request
given in the previous rule has been complied with, management
may determine how much was in the pot by reconstructing the betting,
and then transfer that amount to the proper player.
7. To keep the action moving, it is possible that a game may be
asked to continue even though a decision is delayed for a short
period. The delay could be needed to check overhead camera tape,
get the shift supervisor to give the ruling, or some other good
reason. In such circumstances, a pot or portion thereof may be
impounded by the house while the decision is pending.
8. The same action may have a different meaning, depending on
who does it, so the possible intent of an offender will be taken
into consideration. Some factors here are the person's amount
of poker experience and past record.
PROCEDURES
1. Management will decide when to start or close any game.
2. Collections (seat rental fees) are paid in advance. In all
time-collection games, the dealer is required to pick up the collection
from each player before dealing the first hand. A player not wishing
to pay collection may play one courtesy hand in stud, and may
play until the blind in button games, provided no one is waiting
for the game. If there is more than one person on the list for
that game when the collection becomes due, everyone must pay collection.
A new player is not required to pay if there is either no list
or only one person waiting.
3. Cash is not permitted on the table. All cash should be changed
into chips in order to play. If a player appears unaware of this
rule and attempts to play unnoticed cash that was on the table
during a pot, the dealer may let the cash play if no one in the
pot objects, then have all the cash changed into chips after the
hand. Any chips from another establishment are not permitted on
the table, do not play in the game, and if discovered will be
treated similarly to unnoticed cash. [See Section 16 ¨C "Explanations,"
discussion #5, for more information on this rule.]
4. The establishment is not responsible for any shortage or removal
of chips left on the table during a player's absence, even though
we will try to protect everyone as best we can.
5. All games are table stakes (except "playing behind"
as given in the next rule). All chips and money must be kept in
plain view. Chips may be removed for security purposes when leaving
the table, but must be fully restored upon return. If you return
to the same game within one hour of cashing out, your buy-in must
be equal to the amount removed when leaving that game.
6. "Playing behind" is allowed only for the amount of
purchased chips while awaiting their arrival. The amount must
be announced to the table, or only the amount of the minimum buy-in
plays.
7. Playing out of a rack is not allowed.
8. Only one person may play a hand.
9. No one is allowed to play another player's chips.
10. Permission is required before taking a seat in a game.
11. Playing over without permission from the floorperson is not
allowed. A play-over box is required. Permission from the absent
player is not necessary.
12. Pushing bets ("saving" or "potting out")
is not allowed.
13. Pushing an ante or posting for another person is not allowed.
14. Splitting pots will not be allowed in any game. Chopping the
big and small blind by taking them back when all other players
have folded is allowed in button games.
15. Insurance propositions are not allowed. Dealing twice (or
three times) when all-in is permitted at big-bet poker.
16. The game's betting limit will not be changed if two or more
players object. Raising the limit is subject to management approval.
17. Players must keep cards in full view. This means above table-level
and not past the edge of the table. The cards should not be covered
by the hands in a manner to completely conceal them.
18. Any player is entitled to a clear view of an opponent's chips.
Higher denomination chips should be easily visible.
19. Your chips may be picked up if you are away from the table
for more than 30 minutes. Your absence may be extended if you
notify a floorperson in advance. Frequent or continuous absences
may cause your chips to be picked up from the table.
20. A lock-up in a new game will be picked up after five minutes
if someone is waiting to play. No seat may be locked up for more
than ten minutes if someone is waiting to play.
21. A new deck must be used for at least a full round (once around
the table) before it may be changed, and a new setup must be used
for at least an hour, unless a deck is defective or damaged, or
cards become sticky.
22. Looking through the discards or deck stub is not allowed.
23. After a deal ends, dealers are asked to not show what card
would have been dealt.
24. A player is expected to pay attention to the game and not
hold up play. Activity that interferes with this such as reading
at the table is discouraged, and the player will be asked to cease
if a problem is caused.
25. A non-player may not sit at the table.
26. In non-tournament games, you may have a guest sit behind you
if no one in the game objects. It is improper for a guest to look
at any hand other then your own.
27. Speaking a foreign language during a deal is not allowed.
SEATING
1. You must be present to add your name to a waiting list.
2. It is the player's responsibility to be in the playing area
and hear the list being called. A player who intends to leave
the playing area should notify the list-person, and can leave
money for a lockup. The lockup amount is $20.
3. When there is more than one game of the same stakes and poker
form, and a must-move is not being used, the house will control
the seating of new players to best preserve the viability of existing
games. A new player will be sent to the game most in need of an
additional player. A transfer to a similar game is not allowed
if it makes the game being left shorter-handed than the game being
entered.
4. A player may not hold a seat in more than one game.
5. The house reserves the right to require that any two players
not play in the same game (husband and wife, relatives, business
partners, and so forth).
6. When a button game starts, active players will draw a card
for the button position. The button will be awarded to the highest
card by suit for all high and high-low games, and to the lowest
card by suit for all low games.
7. In a new game, the player who arrives at the table the earliest
gets first choice of remaining seats. If two players want the
same seat and arrive at the same time, the higher player on the
list has preference. A player playing a pot in another game may
have a designated seat locked up until that hand is finished.
Management may reserve a certain seat for a player, as to assist
in ease of reading the board for a person with a vision problem,
or some other good reason.
8. To avoid a seating dispute, a supervisor may start the game
with one extra player over the normal number participating. If
so, a seat will be removed as soon as someone quits the game.
9. In order to protect an existing game, a forced move may be
invoked when an additional game of the same type and limit is
started. The must-move list is maintained in the same order as
the original waiting list. If a player refuses to move into the
main game, that player will be forced to quit, and may not play
in the must-move game or get on that list for one hour.
10. You must play in a new game or must-move game to retain your
place on the list, if by your playing there would be three or
fewer empty seats.
11. In all button games, a player going from a must-move game
to the main game may play until due for the big blind. The player
must then enter the game as a new player, and may either post
an amount equal to the big blind or wait for the big blind. In
all stud games, a player may play only one more hand before moving.
12. A player who is already in the game has precedence over a
new player for any seat when it becomes available. However, no
change will occur after a new player has been seated, or after
that player's buy-in or marker has been placed on the table, unless
that particular seat had been previously requested. For players
already in the game, the one who asks the earliest has preference
for a seat change.
13. In button games a player voluntarily locking up a seat in
another game must move immediately if there is a waiting list
of two or more names for the seat being vacated, except that the
player is entitled to play the button if a blind has already been
taken. Otherwise, a player may play up to the blind before moving.
In a stud game, a player changing tables may play only the present
hand if someone is waiting for the seat being vacated, or one
more hand when no one is waiting.
14. When a game breaks, each player may draw a card to determine
the seating order for a similar game. The floorperson draws a
card for an absent player. If the card entitles the absent player
to an immediate seat, the player has until due for the big blind
in a button game to take the seat (two hands in a stud game),
and will be put first up on the list if not back in time.
(3) GENERAL POKER RULES
THE BUY-IN
1. When you enter a game, you must make a full buy-in for that
game. A full buy-in at limit poker is at least ten times the maximum
bet for the game being played, unless designated otherwise.
2. You are allowed to make only one short buy-in for a game. Adding
to your stack is not considered a buy-in, and may be done in any
quantity between hands.
3. A player who is forced to transfer from a broken game or must-move
game to a game of the same limit may continue to play the same
amount of money, even if it is less than the minimum buy-in. A
player switching games voluntarily must have the proper buy-in
size for the new game.
MISDEALS
1. The following circumstances cause a misdeal, provided attention
is called to the error before two players have acted on their
hands. (If two players have acted in turn, the deal must be played
to conclusion, as explained in rule #2)
(a) The first or second card of the hand has been dealt faceup
or exposed through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more boxed cards (improperly faced cards) are found.
(d) Two or more extra cards have been dealt in the starting hands
of a game.
(e) An incorrect number of cards has been dealt to a player, except
the top card may be dealt if it goes to the player in proper sequence.
(f) Any card has been dealt out of the proper sequence (except
an exposed card may be replaced by the burn card).
(g) The button was out of position.
(h) The first card was dealt to the wrong position.
(i) Cards have been dealt to an empty seat or a player not entitled
to a hand.
(j) A player has been dealt out who is entitled to a hand. This
player must be present at the table or have posted a blind or
ante.
2. Action is considered to occur in stud games when two players
after the forced bet have acted on their hands. In button games,
action is considered to occur when two players after the blinds
have acted on their hands. Once action occurs, a misdeal can no
longer be declared. The hand will be played to conclusion and
no money will be returned to any player whose hand is fouled.
DEAD HANDS
1. Your hand is declared dead if:
(a) You fold or announce that you are folding when facing a bet
or a raise.
(b) You throw your hand away in a forward motion causing another
player to act behind you (even if not facing a bet).
(c) In stud, when facing a bet, you pick your up cards off the
table, turn your up cards facedown, or mix your up cards and down
cards together.
(d) The hand does not contain the proper number of cards for that
particular game (except at stud a hand missing the final card
may be ruled live, and at lowball and draw high a hand with too
few cards before the draw is live). [See Section 16 - "Explanations,"
discussion #4, for more information on the stud portion of this
rule.]
(e) You act on a hand with a joker as a hole card in a game not
using a joker. (A player who acts on a hand without looking at
a card assumes the liability of finding an improper card, as given
in Irregularities, rule #8.)
(f) You have the clock on you when facing a bet or raise and exceed
the specified time limit.
2. Cards thrown into the muck may be ruled dead. However, a hand
that is clearly identifiable may be retrieved at management's
discretion if doing so is in the best interest of the game. We
will make an extra effort to rule a hand retrievable if it was
folded as a result of false information given to the player.
3. Cards thrown into another player's hand are dead, whether they
are face-up or facedown.
IRREGULARITIES
1. In button games, if it is discovered that the button was placed
incorrectly on the previous hand, the button and blinds will be
corrected for the new hand in a manner that gives every player
one chance for each position on the round (if possible).
2. You must protect your own hand at all times. Your cards may
be protected with your hands, a chip, or other object placed on
top of them. If you fail to protect your hand, you will have no
redress if it becomes fouled or the dealer accidentally kills
it.
3. If a card with a different color back appears during a hand,
all action is void and all chips in the pot are returned to the
respective bettors. If a card with a different color back is discovered
in the stub, all action stands.
4. If two cards of the same rank and suit are found, all action
is void, and all chips in the pot are returned to the players
who wagered them (subject to next rule).
5. A player who knows the deck is defective has an obligation
to point this out. If such a player instead tries to win a pot
by taking aggressive action (trying for a freeroll), the player
may lose the right to a refund, and the chips may be required
to stay in the pot for the next deal.
6. If there is extra money in the pot on a deal as a result of
forfeited money from the previous deal (as per rule #5), or some
similar reason, only a player dealt in on the previous deal is
entitled to a hand.
7. A card discovered face up in the deck (boxed card) will be
treated as a meaningless scrap of paper. A card being treated
as a scrap of paper will be replaced by the next card below it
in the deck, except when the next card has already been dealt
facedown to another player and mixed in with other down cards.
In that case, the card that was face up in the deck will be replaced
after all other cards are dealt for that round.
8. A joker that appears in a game where it is not used is treated
as a scrap of paper. Discovery of a joker does not cause a misdeal.
If the joker is discovered before a player acts on his or her
hand, it is replaced as in the previous rule. If the player does
not call attention to the joker before acting, then the player
has a dead hand.
9. If you play a hand without looking at all of your cards, you
assume the liability of having an irregular card or an improper
joker.
10. One or more cards missing from the deck does not invalidate
the results of a hand.
11. Before the first round of betting, if a dealer deals one additional
card, it is returned to the deck and used as the burn card.
12. Procedure for an exposed card varies with the poker form,
and is given in the section for each game. A card that is flashed
by a dealer is treated as an exposed card. A card that is flashed
by a player will play. To obtain a ruling on whether a card was
exposed and should be replaced, a player should announce that
the card was flashed or exposed before looking at it. A down card
dealt off the table is an exposed card.
13. If a card is exposed due to dealer error, a player does not
have an option to take or reject the card. The situation will
be governed by the rules for the particular game being played.
14. If you drop a card on the floor out of your hand, you must
still play that card.
15. If the dealer prematurely deals any cards before the betting
is complete, those cards will not play, even if a player who has
not acted decides to fold.
BETTING AND RAISING
1. Check-raise is permitted in all games, except in certain forms
of lowball.
2. In no-limit and pot-limit games, unlimited raising is allowed.
3. In limit, for a pot involving three or more players who are
not all-in, these limits on raises apply:
(a) A game with three or more betting rounds allows a maximum
of a bet and three raises.
(b) A game with two betting rounds (such as lowball or draw) allows
a maximum of a bet and four raises. [See "Section 16 - Explanations,"
discussion #6, for more information on this rule.]
4. Unlimited raising is allowed in heads-up play. This applies
any time the action becomes head-up before the raising has been
capped. Once the raising is capped on a betting round, it cannot
be uncapped by a subsequent fold that leaves two players heads-up.
5. In limit play, an all-in wager of less than half a bet does
not reopen the betting for any player who has already acted and
is in the pot for all previous bets. A player facing less than
half a bet may fold, call, or complete the wager. An all-in wager
of a half a bet or more is treated as a full bet, and a player
may fold, call, or make a full raise. (An example of a full raise
is on a $20 betting round, raising a $15 all-in bet to $35).
6. Any wager must be at least the size of the previous bet or
raise in that round, unless a player is going all-in.
7. The smallest chip that may be wagered in a game is the smallest
chip used in the antes, blinds, rake, or collection. (Certain
games may use a special rule that does not allow chips used only
in house revenue to play.) Smaller chips than this do not play
even in quantity, so a player wanting action on such chips must
change them up between deals. If betting is in dollar units or
greater, a fraction of a dollar does not play. A player going
all-in must put all chips that play into the pot.
8. A verbal statement denotes your action and is binding. If in
turn you verbally declare a fold, check, bet, call, or raise,
you are forced to take that action.
9. Rapping the table with your hand is a pass.
10. Deliberately acting out of turn will not be tolerated. A player
who checks out of turn may not bet or raise on the next turn to
act. An action or verbal declaration out of turn may be ruled
binding if there is no bet, call, or raise by an intervening player
acting after the infraction.
11. To retain the right to act, a player must stop the action
by calling "time" (or an equivalent word). Failure to
stop the action before three or more players have acted behind
you may cause you to lose the right to act. You cannot forfeit
your right to act if any player in front of you has not acted,
only if you fail to act when it legally becomes your turn. Therefore,
if you wait for someone whose turn comes before you, and three
or more players act behind you, this still does not hinder your
right to act.
12. A player who bets or calls by releasing chips into the pot
is bound by that action. However, if you are unaware that the
pot has been raised, you may withdraw that money and reconsider
your action, provided that no one else has acted after you.
13. In limit poker, if you make a forward motion with chips and
thus cause another player to act, you may be forced to complete
your action.
14. String raises are not allowed. To protect your right to raise,
you should either declare your intention verbally or place the
proper amount of chips into the pot. Putting a full bet plus a
half-bet or more into the pot is considered to be the same as
announcing a raise, and the raise must be completed. (This does
not apply in the use of a single chip of greater value.)
15. If you put a single chip in the pot that is larger than the
bet, but do not announce a raise, you are assumed to have only
called. Example: In a $3-$6 game, when a player bets $6 and the
next player puts a $25 chip in the pot without saying anything,
that player has merely called the $6 bet.
16. All wagers and calls of an improperly low amount must be brought
up to proper size if the error is discovered before the betting
round has been completed. This includes actions such as betting
a lower amount than the minimum bring-in (other than going all-in)
and betting the lower limit on an upper limit betting round. If
a wager is supposed to be made in a rounded off amount, is not,
and must be corrected, it shall be changed to the proper amount
nearest in size. No one who has acted may change a call to a raise
because the wager size has been changed.
THE SHOWDOWN
1. A player must show all cards in the hand face-up on the table
to win any part of the pot.
2. Cards speak (cards read for themselves). The dealer assists
in reading hands, but players are responsible for holding onto
their cards until the winner is declared. Although verbal declarations
as to the contents of a hand are not binding, deliberately miscalling
a hand with the intent of causing another player to discard a
winning hand is unethical and may result in forfeiture of the
pot. (For more information on miscalling a hand see "Section
11 - Lowball," Rule 15 and Rule 16.)
3. Any player, dealer, or floorperson who sees an incorrect amount
of chips put into the pot, or an error about to be made in awarding
a pot, has an ethical obligation to point out the error. Please
help us keep mistakes of this nature to a minimum.
4. All losing hands will be killed by the dealer before a pot
is awarded.
5. Any player who has been dealt in may request to see any hand
that has been called, even if the opponent's hand or the winning
hand has been mucked.
However, this is a privilege that may be revoked if abused. If
a player other than the pot winner asks to see a hand that has
been folded, that hand is dead. If the winning player asks to
see a losing player's hand, both hands are live, and the best
hand wins.
6. If you show cards to another player during or after a deal,
any player at the table has the right to see those exposed cards.
Cards shown during a deal to a player not in the pot should only
be shown to all players when the deal is finished.
7. If everyone checks (or is all-in) on the final betting round,
the player who acted first is the first to show the hand. If there
is wagering on the final betting round, the last player to take
aggressive action by a bet or raise is the first to show the hand.
In order to speed up the game, a player holding a probable winner
is encouraged to show the hand without delay. If there is a side
pot, players involved in the side pot should show their hands
before anyone all-in for only the main pot.
TIES
1. The ranking of suits from highest to lowest is spades, hearts,
diamonds, clubs. Suits never break a tie for winning a pot. Suits
are used to break a tie between cards of the same rank (no re-deal
or redraw).
2. Dealing a card to each player is used to determine things like
who moves to another table. If the cards are dealt, the order
is clockwise starting with the first player on the dealer's left
(the button position is irrelevant). Drawing a card is used to
determine things like who gets the button in a new game, or seating
order coming from a broken game.
3. An odd chip will be broken down to the smallest unit used in
the game.
4. No player may receive more than one odd chip.
5. If two or more hands tie, an odd chip will be awarded as follows:
(a) In a button game, the first hand clockwise from the button
gets the odd chip.
(b) In a stud game, the odd chip will be given to the highest
card by suit in all high games, and to the lowest card by suit
in all low games. (When making this determination, all cards are
used, not just the five cards that constitute the player's hand.)
(c) In high-low split games, the high hand receives the odd chip
in a split between the high and the low hands. The odd chip between
tied high hands is awarded as in a high game of that poker form,
and the odd chip between tied low hands is awarded as in a low
game of that poker form.
(d) All side pots and the main pot will be split as separate pots,
not mixed together.
(4) BUTTON AND BLIND USE
In button games, a non-playing dealer normally does the actual
dealing. A round disk called the button is used to indicate which
player has the dealer position. The player with the button is
last to receive cards on the initial deal and has the right of
last action after the first betting round. The button moves clockwise
after a deal ends to rotate the advantage of last action. One
or more blind bets are usually used to stimulate action and initiate
play. Blinds are posted before the players look at their cards.
Blinds are part of a player's bet, unless the structure of a game
or the situation requires part or all of a particular blind to
be "dead." Dead chips are not part of a player's bet.
With two blinds, the small blind is posted by the player immediately
clockwise from the button, and the big blind is posted by the
player two positions clockwise from the button. With more than
two blinds, the little blind is normally left of the button (not
on it). Action is initiated on the first betting round by the
first player to the left of the blinds. On all subsequent betting
rounds, the action begins with the first active player to the
left of the button.
RULES FOR USING BLINDS
1. Each round every player must get an opportunity for the button,
and meet the total amount of the blind obligations. Either of
the following methods of button and blind placement may be designated
to do this:
(a) Moving button ¨C The button always moves forward to the
next player and the blinds adjust accordingly. There may be more
than one big blind.
(b) Dead button ¨C The big blind is posted by the player due
for it, and the small blind and button are positioned accordingly,
even if this means the small blind or the button is placed in
front of an empty seat, giving the same player the privilege of
last action on consecutive hands. [See "Section 16 ¨C
Explanations," discussion #1, for more information on this
rule.]
2. A player who posts a blind has the option of raising the pot
at the first turn to act. (This does not apply when a "dead
blind" for the collection is used in a game and has been
posted).
3. In heads-up play with two blinds, the small blind is on the
button.
4. A new player entering the game has the following options:
(a) Wait for the big blind.
(b) Post an amount equal to the big blind and immediately be dealt
a hand. (In lowball, a new player must either post an amount double
the big blind or wait for the big blind.)
5. A new player who elects to let the button go by once without
posting is not treated as a player in the game who has missed
a blind, and needs to post only the big blind when entering the
game.
6. A person playing over is considered a new player, and must
post the amount of the big blind or wait for the big blind.
7. A new player cannot be dealt in between the big blind and the
button. Blinds may not be made up between the big blind and the
button. You must wait until the button passes. [See "Section
16 ¨C Explanations," discussion #3, for more information
on this rule.]
8. When you post the big blind, it serves as your opening bet.
When it is your next turn to act, you have the option to raise.
9. A player who misses any or all blinds can resume play by either
posting all the blinds missed or waiting for the big blind. If
you choose to post the total amount of the blinds, an amount up
to the size of the minimum opening bet is live. The remainder
is taken by the dealer to the center of the pot and is not part
of your bet. When it is your next turn to act, you have the option
to raise.
10. If a player who owes a blind (as a result of a missed blind)
is dealt in without posting, the hand is dead if the player looks
at it before putting up the required chips, and has not yet acted.
If the player acts on the hand and plays it, putting chips into
the pot before the error is discovered, the hand is live, and
the player is required to post on the next deal.
11. A player who goes all-in and loses is obligated to make up
the blinds if they are missed before a rebuy is made. (The person
is not treated as a new player when reentering.)
12. These rules about blinds apply to a newly started game:
(a) Any player who drew for the button is considered active in
the game and is required to make up any missed blinds.
(b) A new player will not be required to post a blind until the
button has made one complete revolution around the table, provided
a blind has not yet passed that seat.
(c) A player may change seats without penalty, provided a blind
has not yet passed the new seat.
13. In all multiple-blind games, a player who changes seats will
be dealt in on the first available hand in the same relative position.
Example: If you move two active positions away from the big blind,
you must wait two hands before being dealt in again. If you move
closer to the big blind, you can be dealt in without any penalty.
If you do not wish to wait and have not yet missed a blind, then
you can post an amount equal to the big blind and receive a hand.
(Exception: At lowball you must kill the pot, wait for the same
relative position, or wait for the big blind; see "Section
11 ¨C Lowball," rule #7.)
14. A player who "deals off" (by playing the button
and then immediately getting up to change seats) can allow the
blinds to pass the new seat one time and reenter the game behind
the button without having to post a blind.
15. A live "straddle bet" is not allowed at limit poker
except in specified games.
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